![]() ![]() ![]() Perhaps its only distinctive quality was its unremarkable sense of polish – if pressed to describe its art or music without reference to the original I would have no words for it but “good”, though without the snide “but not great” that constantly comes paired with our evaluations of other people and their abilities. For one thing, nothing about Noble Works suggests that it could possibly cross the line between goodness and greatness, and unlike many other titles I found myself revisiting, it didn’t awaken any particular eros or fervor in me when I read through it. With a start I would catch my mind overcome yet again by a pleasant haze amidst the humdrum of the everyday – yet not a single part of Noble Works jumped out at me for being responsible for this constant derailment. In the days that followed my completion of Noble Works, a strangest niggling grew to plague me, having wormed its way between my love for the art-form that is the visual novel and my appreciation of this particular one. Anyone still confused as to who the heroines are in this visual novel after seeing the title screen might want to check where they lie on the spectrum, because you pretty much have to be autistic to not understand this.
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